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There are some more options in the endgame but I won't spoil. For armor just get the standard overall tier upgrades like carapace armor. Nano scale vests are kind of a waste of money, there is always a better option to equip be it a grenade or a scope. Money is always going to be tight in the early game no matter what you do, if it's not tight that just means you aren't spending it fast enough :P It’s also a highly RNG based game so any increase to your performance is significant over time. Don’t be concerned with how much somehing does because few things do too little to be useful if that’s what you want to do. The scope only gives you a 10% higher chance to hit, but A) that’s actually a lot and B) it stacks with the skill of the unit and the quality of the weapon. Small differences aren’t so small in XCOM. Make every move like it was a move to contact. Do the same moving in combat, especially when you have no contacts.
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Build it in a position where you can later gain adjacency with another nexus. Focus on getting a continent locked down so you can get the bonus. When you build a nexus, make sure you have satellites ready when it finishes so you can launch them, and make sure you have interceptors ready for those satellites. Don’t build buildings in your base or go into combat or construct a sat nexus without a plan on what it accomplishes for you and how it will do so and what you will do if it all goes wrong. Do this occasionally to make sure you can maximize your finances. You can see what items are free to sell off in the grey market. Research the actual armor, it goes in the armor slot not the item slot. Research better weapons and invest in them for your team, they give a huge boost to their ability to hit and deal damage.
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I tend to focus on higher chances to hit an enemy on my turn as it removes some of the randomness and allows me to control the battlefield a bit. Well trained units with plasma weapons and a scope have crazy high hit chances and it’s hugely useful. Probably not super viable long term but, you can get two attacks per turn for your whole squad, they all can shoot rockets which are way more useful than grenades, and you’ll dish out so much punishment you won’t have wounds that need healing!Īs for advice, ignore frag grenades: use scopes instead, they will always be helpful on any mission and even one hit especially later on is going to as effective or more effective than most grenade throws (usually used as a last ditch effort because of poor positioning ).
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