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A year in Mount & Blade is a lot, a year in Crusader Kings 2 isn't that much in the grand scheme of things. Its passage of time is extremely quick and doesn't bog down with fighting every battle because once battles are joined you don't need to do anything. You don't actually see the combat other than stacks on a board and a small display of three flanks a side. And then there's actually raising the child and a whole host of other complications stemming from that.Ĭrusader Kings 2 is able to get away with a lot of it, in great part because it is very impersonal. This is where how up close and personal the game is can become quite problematic in portraying. And if characters have other relatives like sisters or brothers, how much control over that do we get? Does it just randomly generate a bunch, or are we allowed to decide some of these things in character creation? And even then, if the game goes on long enough that old age is a factor (if we weren't playing an old (wo)man already), they'll also have to completely replace the existing roster of lords.Īnd in the case of female PCs, what about pregnancy? I mean, having to constantly get her armor refitted to account for the baby bump is the least of the concerns she would have considering that they don't exactly have modern medicine. It would take 16-18 years for a new character to be ready, assuming you only do your original character's children, and that doesn't account how long it takes to get married if you do. Off the top of my head, the biggest issue is passage of time - Mount & Blade is set up so that a year is a major investment of time between lots of battles and the like. Mount & Blade has you playing a character. Crusader Kings 2 is an example of a game that does very regular character death, but it was designed not as you playing a character but a dynasty.
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It also depends massively on how the game handles the passing of time. The way the game is set up heavily influences what you can do, as well as questions on the amount of investment in any specific character. I love the idea in theory, but in terms of execution (… heh, wonder if that'll be one way to die) it can be tricky to pull off. Personally, I hope that it's an optional feature.
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